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MarkMyIMages

image-editing

About

One-click watermark, resize, and rename for images

Website Rank
 
9.67M
Category Rank
(None)
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Country Rank
(IN)
674K
Website Traffic
 
1.15K
Monthly Visits Trend
Top Traffic Countries
Top Traffic Sources
Recent Reviews
 
10
Company Size
 
-
Employees On Linkedin
 
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Twitter Followers
 
1.6K
Twitter Likes
 
11336
Twitter Posts
 
1865
Facebook Followers
 
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Facebook Likes
 
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Summary

Watermark all your images with bulk image resize, rename, effects, and more.

Features

  • Bulk image resize
  • Bulk image rename
  • Bulk image effects
  • Desktop app
  • Offline functionality
  • One-time purchase
  • Cross-platform compatibility
  • Import images
  • Watermarking
  • Image resizing
  • Image renaming
  • Importing watermark images
  • Adjusting watermark position
  • Setting watermark opacity
  • Processing images

Use Cases

  • Adding watermarks to images in bulk
  • Resizing multiple images
  • Renaming multiple images
  • Applying effects to multiple images
  • Ensuring privacy by keeping images on-device
  • Fast rendering capability with GPU acceleration
  • Using the application offline
  • Cross-platform image processing on Mac, Windows, and Linux
Recent Reviews (10)
HugoDuprez
2023-10-22

R to @BonesaiDev: Awesome ! Share it on the Discord :D

HugoDuprez
2023-10-22

R to @passivestar_: Great to see these kind of details that save a lot of time!

MadeWithSvelte
2023-10-18

RT by @HugoDuprez: PaperClip is a browser extension #madewithsvelte by @HugoDuprez to memorize details from PDFs and find them again by asking AI ๐Ÿ“Ž - https://madewithsvelte.com/paperclip

HugoDuprez
2023-10-16

RT by @_feynon: Super Godot Galaxy ๐Ÿ’ซ tutorial: How to make a starry night sky in @Blender for your @godotengine game Credits for these awesome 3D assets: @KenneyNL @Akien @everinfinity_ Let's get into it ๐Ÿงต ๐Ÿ‘‡ #GodotEngine

HugoDuprez
2023-10-16

R to @HugoDuprez: Step 5: In Godot, add an Environment node. Set the Background mode to 'Sky', then add a new Sky and assign it a PanoramaSkyMaterial. Load your fresh rendered OpenEXR. That's it! :D

HugoDuprez
2023-10-16

R to @HugoDuprez: Step 4: Adjust rendering settings to actually render an OpenEXR file of your starry night sky ๐Ÿ’ซ Render the image

HugoDuprez
2023-10-16

R to @HugoDuprez: Step 3: Add some randomness ๐ŸŽฒ in star distribution with a Noise texture. Adjust the color of your stars using an RGB node

HugoDuprez
2023-10-16

R to @HugoDuprez: Step 2: Duplicate the node group made of the Voronoi texture, Value, Math (add), and Map Range nodes three times. These will add more variations in star size. Play with the Voronoi texture scale value to change stars' size โญ๏ธ

HugoDuprez
2023-10-16

R to @HugoDuprez: Step 1: In Blender, go to the 'Shading' view and add these nodes. Make sure you have selected the 'World' ๐ŸŒŽ working space. The Voronoi texture will create our stars dots, and we clamp it with some utils nodes.

passivestar_
2023-10-15

RT by @HugoDuprez: Playing with GPU particles in Godot 4.2

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